Attention can be given and received. How much attention management do we need to function? Attention and economic markets are interwoven. Supply and demand- games are quite good to simulate and iterate improve those complex systems. Also game designers’ day job is explaining rules in whatever way. Here game designers talk about making games in this range of topic.
Meet at the Infocounter at 18.00h, get headphones and follow the conversation walk around the city!
Format:
Conversation
Invisible Playground creates site-specific street-, audio- and transmedia-games for cities games for cities using social dynamics, technical infrastructures and physical architectures. The team of six artists, designers and scientists highlight the everyday playgrounds and makes cities become platforms for playful experiences. Invisible Playground are Jennifer Aksu, Daniel Boy, Josa Gerhard, Anna Hentschel, Christiane Hütter and Sebastian Quack.