I don't Understand You is a playful examination of a serious question - that being: what are the effects of allowing very powerful individuals to decide upon the relationships between entire countries?
I don't Understand You takes advantage of modern technology to facilitate direct communication between citizens of countries and areas that have histories of conflict with Poland.
A web-based application will allow participants to "dial" a call that connects a random number in Krakow with a random number in the country (or city) they select.
The participant will be directed to a nearby payphone, as soon as the payphone is reached the call between the selected parties is connected and the payphone will ring. The participant can answer the "call" and listen in on the conversation between the two parties they have selected to connect.
All calls will be recorded to a database.
At the festival headquarters a booth will be set up where current calls will be streamed in realtime, and past calls from the database can be selected and listened to.
What happens when two people from different countries are pranked into a conversation?
Sebastian Gassner is a software consultant for Free Software technologies; he is also a contributor to various Open Source software projects. He has been developing programs in such diverse fields as problem gambling, file sharing and the analysis of social media data. He has been studying Software Engineering in Austria and Art & Technology in Sweden. After living and working in Sweden for almost a decade, Gassner has resettled to Austria. He has been involved in projects such as www.pipe.com, www.fruji.com and www.playscan.com, working start-ups, artists and companies worldwide.
Daniel J Wilson is an artist and filmmaker working across multiple media. His work has been exhibited at galleries and festivals internationally, including the Broadway Media Center in Nottingham, culturaDigital in Rio de Janeiro, the Copenhagen Art Festival, the DUMBO Arts Festival and MoMA PS1 in New York. His work has been covered by The New York Times, The London Times, The Daily Telegraph, Neural, L Magazine and Art F City. Wilson has recently completed residencies at SOMA in Mexico City, IMC Lab+Gallery in New York, a fellowship program with UnionDocs, and was selected to attend The School for Poetic Computation. He is currently part of The New Museum’s incubator program NEW INC. His work has been supported by the Ontario Arts Council, the National Film Board of Canada, Grand NCE and the Canada Council for the Arts.
In Kling Klang Klong, participants are invited to place virtual audio sources at various locations in the city. The sources can be rearranged and their parameters changed. Through our interactions, a city-wide instrument emerges, playing a concert that can be harmonic, experimental or noisy. The participants of Kling Klang Klong are audience and creators, listeners and musicians at the same time. Together we create a common, dynamic soundscape that can be experienced during the time of the festival. Kling Klang Klong runs on Android 4 devices and requires an internet connection while playing. Headphones are recommended.
What would you play on the city as a musical instrument?
Michael Straeubig is a game designer/creative coder, exploring games and playful experiences with a focus on mixed reality and locative play. His games include “Secret City - Missing Max”, “(Speed) Gardening Guerrilla”, “Tidy City”, “Eine gegen Eine”, a number of event games and theatrical / experimental interactions. Contributor to numerous workshops, game jams and hackathons, former lecturer at Leuphana University Lüneburg, currently a Marie Curie Fellow at Plymouth University researching participative mixed reality gaming.
Hidden Krakow is a location-based novella that tells the story of a worker in a steampunk version of Krakow in the year 2009. To unfold the whole story, the whole city has to be unlocked. But don’t worry, you are not alone on this journey.
Every player can unlock new parts of the story by travelling through the city of Krakow. Just reload the website every time you go somewhere new. If nobody has been there before, then you unlock a piece of the story for yourself and the rest of the world.
Hidden Krakow has been designed and developed at the Playpublik Camp in Krakow from September 30th until October 2nd, 2014.
Play it everytime you like for free at www.hidden-krakow.com
How would Cracow be today if history had run a different course?
Zack Wood, AKA Beauregard Blixby the Simple Country Preacher and Culinary Entrepreneur, is a game designer and artist based in Berlin.
Martin Reiche is an audiovisual artist living and working in Berlin, Germany. He is cofounder of the Subformat Research Group with research on theory of space and spatial digitalization phenomena and is regularly presenting on professional computer science and digital art and gaming conferences.